Manual · ch. 04

The world of Mystic.

A classic LP-MUD from the early 1990s, resurrected and thriving — over twenty thousand rooms, ten classes, eight races, and three decades of player-written history.

A living world since 1991

Mystic MUD opened its doors in November 1991, making it one of the longest-running multiplayer online games in existence. Over three decades, the world has grown from a small collection of rooms to a vast realm with over 20,000 unique locations to explore.

Generations of players have walked these lands, leaving their mark on the world's history. From epic battles to legendary quests, the stories of Mystic are written by its players.

The realms

The world of Mystic is divided into many distinct regions, each with its own character, challenges, and secrets.

The central kingdoms

The heart of civilization in Mystic, where new adventurers begin their journey. Here you'll find:

  • Bustling cities with shops, guilds, and taverns
  • Training grounds for new adventurers
  • The main temples and places of worship
  • Safe roads connecting major settlements

The wilderness

Beyond the safety of the cities lies untamed wilderness:

  • Dense forests filled with wildlife and hidden dangers
  • Mountain ranges with treacherous paths
  • Swamps and marshlands harboring dark creatures
  • Plains where bandits and monsters roam

The dungeons

For those seeking greater challenges and rewards:

  • Ancient crypts and tombs of forgotten kings
  • Abandoned mines filled with creatures
  • Magical towers built by mad wizards
  • Dragon lairs and monster strongholds

High-level zones

For experienced adventurers, more dangerous regions offer greater challenges and rewards:

  • Zones created by Wizards throughout Mystic's 34+ year history
  • Unique areas with their own themes and storylines
  • Challenging encounters for seasoned players
  • Rare equipment and powerful artifacts

Playable races

Choose your heritage wisely. Each race has unique strengths, weaknesses, and special abilities that will shape your journey.

Human

The baseline upon which all other races are measured. Versatile and adaptable, humans excel at any path they choose.

Stat modifiers
None.
Special abilities
None.
Class restrictions
None.

Elf

Slender, agile forest dwellers skilled in bows and swords. Their grace and keen intellect make them natural mages and rangers.

Stat modifiers
+4 Dex, +4 Int, −4 Con.
Special abilities
Infravision 60'.
Class restrictions
None.

Dwarf

Small, rugged creatures from mountainous regions known for mining, crafting, and their love of ale. Hardy and resilient.

Stat modifiers
+4 Con, −8 Cha.
Special abilities
Infravision 60', magic resistance, poison resistance.
Class restrictions
None.

Gnome

Small creatures who prefer rocky, wooded hills. Their innate magical resistance and sturdy constitution serve them well.

Stat modifiers
+4 Con, −4 Cha.
Special abilities
Infravision 60', magic resistance.
Class restrictions
None.

Halfling

Small, cheerful people with large feet who often walk barefoot. Incredibly nimble with natural resistance to magic and toxins.

Stat modifiers
+8 Dex, −4 Con.
Special abilities
Infravision 60', magic resistance, toxin resistance.
Class restrictions
None.

Half-Elf

The union of human and elven bloodlines produces a balanced individual with minor elven traits but none of the extremes.

Stat modifiers
None.
Special abilities
Infravision 30'.
Class restrictions
None.

Half-Orc

Born from orcish raiding parties, half-orcs are physically powerful but face social stigma. Their raw strength is unmatched.

Stat modifiers
+4 Str, +4 Con, −8 Int, −8 Cha.
Special abilities
Infravision 60'.
Class restrictions
None.

Selkie

Aquatic beings with thick fur, equally comfortable in the sea and on land. Their amphibious nature grants unique abilities.

Stat modifiers
+4 Dex, +2 Str, +2 Con, −4 Int.
Special abilities
Water breathing, infravision, hold immunity.
Class restrictions
Cannot be Paladins or Death Knights.

Character classes

Your class defines your combat style, abilities, and role in the world. Each class has its own guild with trainers and special equipment. You start as a Novice; once you reach level 3, you can visit a guild hall to join a class.

Warrior · Fighter

Masters of melee combat and physical prowess. Fighters excel with all manner of weapons and can withstand tremendous punishment.

Primary stats
Strength, Dexterity, Constitution.
Role
Front-line combatant.

Warrior · Paladin

Elite holy warriors dedicated to destroying evil. Paladins combine martial prowess with divine blessings, but must remain lawful good in alignment at all times.

Primary stats
Wisdom, Charisma.
Role
Holy warrior, undead slayer.

Warrior · Death Knight

Dark medieval warriors loyal to the forces of evil. They wield unholy power alongside their martial skills.

Primary stats
Strength, Constitution.
Role
Dark warrior.

Warrior · Monk

Masters of hand-to-hand combat and inner discipline. Monks progress through belt ranks as they gain power.

Belt progression
White, Red, Yellow, Black (8 degrees).
Primary stats
Dexterity, Wisdom.
Role
Martial artist, unarmed combat.

Magic · Mage

Masters of arcane magic and spell craft. Mages command devastating offensive magic and utility spells.

Primary stats
Intelligence, Dexterity, Constitution.
Role
Offensive spellcaster.

Magic · Cleric

Divine spellcasters wielding holy magic. Clerics can heal allies, smite enemies, and pray to their deity for power.

Special
Pray at temples for restoration.
Primary stats
Wisdom, Strength, Dexterity, Constitution.
Role
Healer, support.

Magic · Shaman

Intermediaries between the physical and spiritual realms. Shamans wield nature and spirit magic.

Primary stats
Wisdom, Constitution.
Role
Spirit magic, healing.

Specialist · Thief

Masters of stealth, theft, and assassination. Thieves excel at subterfuge and striking from the shadows.

Skills
Steal, sneak, pick locks, backstab, poison.
Primary stats
Strength, Dexterity, Constitution.
Role
Stealth, assassination.

Specialist · Ranger

Wilderness trackers and survivalists. Rangers gather healing herbs and excel at outdoor combat.

Special
Gather herbs, create healing poultices.
Primary stats
Strength, Intelligence, Dexterity, Constitution.
Role
Wilderness expert, archer.

Specialist · Bard

Musical performers who weave magic through song. Bards support allies and confound enemies with their melodies.

Primary stats
Charisma, Constitution, Dexterity.
Role
Support, jack-of-all-trades.

Character statistics

Six core attributes define your character's capabilities:

Strength (STR)
Physical power. Affects melee damage, carrying capacity, and ability to wield heavy weapons.
Dexterity (DEX)
Agility and reflexes. Affects armor class, attack accuracy, and thief skills.
Constitution (CON)
Endurance and health. Affects hit points, stamina, and resistance to physical ailments.
Intelligence (INT)
Mental acuity. Affects spell power for mages, skill learning, and puzzle-solving.
Wisdom (WIS)
Insight and willpower. Affects spell points, divine magic, and mental resistance.
Charisma (CHA)
Force of personality. Affects NPC interactions, bard abilities, and leadership.

Progression

As you adventure through Mystic, your character will grow in power.

Experience and levels

Defeating enemies and completing quests earns experience points. Once you have enough, type advance at your guild's training room (or the Adventurer's guild for novices) to gain a level.

Skills and spells

Skills come from your guild and improve through use — the more you exercise a skill, the better you get at it. Visit your guildmaster (the guildmasters command lists where) to learn new abilities as you level.

Equipment

Better equipment dramatically increases your power. Seek out magical items from dungeons, purchase gear from shops, or trade with other players.

Become a wizard

As a Wizard, you transcend the role of player and become a builder of worlds. Wizards create new areas, design quests, craft monsters, and expand the game for future adventurers. Many of Mystic's 20,000+ rooms were created by players who rose through the ranks and earned the privilege to shape the world.

The path to Wizardhood requires:

  • Reaching the maximum player level
  • Demonstrating knowledge of the game and its community
  • Applying to the administration for consideration
  • A willingness to learn LPC (the MUD programming language)

If you dream of creating your own dungeons, designing unique monsters, or crafting storylines for other players to experience, becoming a Wizard is the ultimate goal in Mystic.

Community and history

Mystic's greatest strength is its community. Over 34 years, players have:

  • Built lasting friendships that span decades
  • Created player-run clans and organizations
  • Contributed to the world through building and storytelling
  • Established traditions that continue today