The World of Mystic

A classic LP-MUD from the early 1990s, resurrected and thriving

A Living World Since 1991

Mystic MUD opened its doors in November 1991, making it one of the longest-running multiplayer online games in existence. Over three decades, the world has grown from a small collection of rooms to a vast realm with over 20,000 unique locations to explore.

Generations of players have walked these lands, leaving their mark on the world's history. From epic battles to legendary quests, the stories of Mystic are written by its players.

The Realms

The world of Mystic is divided into many distinct regions, each with its own character, challenges, and secrets:

The Central Kingdoms

The heart of civilization in Mystic, where new adventurers begin their journey. Here you'll find:

  • Bustling cities with shops, guilds, and taverns
  • Training grounds for new adventurers
  • The main temples and places of worship
  • Safe roads connecting major settlements

The Wilderness

Beyond the safety of the cities lies untamed wilderness:

  • Dense forests filled with wildlife and hidden dangers
  • Mountain ranges with treacherous paths
  • Swamps and marshlands harboring dark creatures
  • Plains where bandits and monsters roam

The Dungeons

For those seeking greater challenges and rewards:

  • Ancient crypts and tombs of forgotten kings
  • Abandoned mines filled with creatures
  • Magical towers built by mad wizards
  • Dragon lairs and monster strongholds

High-Level Zones

For experienced adventurers, more dangerous regions offer greater challenges and rewards:

  • Zones created by Wizards throughout Mystic's 33+ year history
  • Unique areas with their own themes and storylines
  • Challenging encounters for seasoned players
  • Rare equipment and powerful artifacts
Explore Carefully

Many areas in Mystic scale in difficulty. What appears to be a simple cave entrance might lead to challenges far beyond a new adventurer's abilities. Use the consider command to gauge enemy strength before engaging.

Playable Races

Choose your heritage wisely. Each race has unique strengths, weaknesses, and special abilities that will shape your journey through Mystic.

Human

The baseline upon which all other races are measured. Versatile and adaptable, humans excel at any path they choose.

  • Stat Modifiers: None
  • Special Abilities: None
  • Class Restrictions: None

Elf

Slender, agile forest dwellers skilled in bows and swords. Their grace and keen intellect make them natural mages and rangers.

  • Stat Modifiers: +4 Dexterity, +4 Intelligence, -4 Constitution
  • Special Abilities: Infravision 60'
  • Class Restrictions: None

Dwarf

Small, rugged creatures from mountainous regions known for mining, crafting, and their love of ale. Hardy and resilient.

  • Stat Modifiers: +4 Constitution, -8 Charisma
  • Special Abilities: Infravision 60', Magic Resistance, Poison Resistance
  • Class Restrictions: None

Gnome

Small creatures who prefer rocky, wooded hills. Their innate magical resistance and sturdy constitution serve them well.

  • Stat Modifiers: +4 Constitution, -4 Charisma
  • Special Abilities: Infravision 60', Magic Resistance
  • Class Restrictions: None

Halfling

Small, cheerful people with large feet who often walk barefoot. Incredibly nimble with natural resistance to magic and toxins.

  • Stat Modifiers: +8 Dexterity, -4 Constitution
  • Special Abilities: Infravision 60', Magic Resistance, Toxin Resistance
  • Class Restrictions: None

Half-Elf

The union of human and elven bloodlines produces a balanced individual with minor elven traits but none of the extremes.

  • Stat Modifiers: None
  • Special Abilities: Infravision 30'
  • Class Restrictions: None

Half-Orc

Born from orcish raiding parties, half-orcs are physically powerful but face social stigma. Their raw strength is unmatched.

  • Stat Modifiers: +4 Strength, +4 Constitution, -8 Intelligence, -8 Charisma
  • Special Abilities: Infravision 60'
  • Class Restrictions: None

Selkie

Aquatic beings with thick fur, equally comfortable in the sea and on land. Their amphibious nature grants unique abilities.

  • Stat Modifiers: +4 Dexterity, +2 Strength, +2 Constitution, -4 Intelligence
  • Special Abilities: Water Breathing, Infravision, Hold Immunity
  • Class Restrictions: Cannot be Paladins or Death Knights

Character Classes

Your class defines your combat style, abilities, and role in the world. Each class has a unique guild with trainers and special equipment. You start as a Novice and must visit a guild hall to join a class.

Warrior Classes

Fighter

Masters of melee combat and physical prowess. Fighters excel with all manner of weapons and can withstand tremendous punishment.

  • Guild Equipment: Fighter's Gauntlets
  • Primary Stats: Strength, Constitution
  • Role: Front-line combatant

Paladin

Elite holy warriors dedicated to destroying evil. Paladins combine martial prowess with divine blessings.

  • Guild Equipment: Silver Cross
  • Primary Stats: Strength, Wisdom
  • Role: Holy warrior, undead slayer

Death Knight

Dark medieval warriors loyal to the forces of evil. They wield unholy power alongside their martial skills.

  • Guild Equipment: Evil Cross
  • Primary Stats: Strength, Constitution
  • Role: Dark warrior

Berzerker

Fearsome warriors who channel primal rage into devastating attacks. Their fury makes them unstoppable in combat.

  • Primary Stats: Strength, Constitution
  • Role: Damage dealer, berserker rage

Monk

Masters of hand-to-hand combat and inner discipline. Monks progress through belt ranks as they gain power.

  • Guild Equipment: Colored Sash (rank-based)
  • Belt Progression: White, Red, Yellow, Black (8 degrees)
  • Primary Stats: Dexterity, Wisdom
  • Role: Martial artist, unarmed combat

Magic Classes

Mage

Masters of arcane magic and spell craft. Mages command devastating offensive magic and utility spells.

  • Guild Equipment: Book of Spells, Mage Orb
  • Primary Stats: Intelligence, Wisdom
  • Role: Offensive spellcaster

Cleric

Divine spellcasters wielding holy magic. Clerics can heal allies, smite enemies, and pray to their deity for power.

  • Guild Equipment: Gold Cross
  • Special: Pray at temples for restoration
  • Primary Stats: Wisdom, Constitution
  • Role: Healer, support

Necromancer

Masters of death magic and the undead. Necromancers command dark forces and raise minions to serve them.

  • Guild Equipment: Bone Ring of the Necromancer
  • Primary Stats: Intelligence, Wisdom
  • Role: Dark magic, undead minions

Shaman

Intermediaries between the physical and spiritual realms. Shamans wield nature and spirit magic.

  • Guild Equipment: Shaman's Staff
  • Primary Stats: Wisdom, Constitution
  • Role: Spirit magic, healing

Druid

Guardians of nature who command the forces of the wild. Druids blend magic with natural abilities.

  • Primary Stats: Wisdom, Intelligence
  • Role: Nature magic, shapeshifting

Specialist Classes

Thief

Masters of stealth, theft, and assassination. Thieves excel at subterfuge and striking from the shadows.

  • Guild Equipment: Black Cloak
  • Skills: Steal, Sneak, Pick Locks, Backstab, Poison
  • Primary Stats: Dexterity, Intelligence
  • Role: Stealth, assassination

Ranger

Wilderness trackers and survivalists. Rangers gather healing herbs and excel at outdoor combat.

  • Guild Equipment: Leather Pouch
  • Special: Gather herbs, create healing poultices
  • Primary Stats: Dexterity, Wisdom
  • Role: Wilderness expert, archer

Bard

Musical performers who weave magic through song. Bards support allies and confound enemies with their melodies.

  • Guild Equipment: Musical Instrument (Flute, Harp, etc.)
  • Primary Stats: Charisma, Dexterity
  • Role: Support, jack-of-all-trades

Vampire

Undead creatures sustained by blood lust. Vampires have unique powers fueled by draining the living.

  • Guild Equipment: Blood-Stained Cloak
  • Blood System: Track and manage blood levels (affects HP/SP)
  • Skills: Transform, Levitate, Drain Blood, Dark Ritual
  • Forms: Beast form, Mist form
  • Role: Unique playstyle, blood management

Character Statistics

Six core attributes define your character's capabilities:

  • Strength (STR) - Physical power. Affects melee damage, carrying capacity, and ability to wield heavy weapons.
  • Dexterity (DEX) - Agility and reflexes. Affects armor class, attack accuracy, and thief skills.
  • Constitution (CON) - Endurance and health. Affects hit points, stamina, and resistance to physical ailments.
  • Intelligence (INT) - Mental acuity. Affects spell power for mages, skill learning, and puzzle-solving.
  • Wisdom (WIS) - Insight and willpower. Affects spell points, divine magic, and mental resistance.
  • Charisma (CHA) - Force of personality. Affects NPC interactions, bard abilities, and leadership.

Progression System

As you adventure through Mystic, your character will grow in power:

Experience and Levels

Defeating enemies and completing quests earns experience points (XP). Accumulate enough XP and you'll gain a level, increasing your stats and unlocking new abilities.

Training

Visit trainers in major cities to improve your base statistics. Each level grants training points to spend on your six core stats.

Skills and Spells

Visit your guild master to practice class-specific skills and spells. Skills improve through use - practice what you want to master.

Equipment

Better equipment dramatically increases your power. Seek out magical items from dungeons, purchase gear from shops, or trade with other players.

Become a Wizard

Shape the World of Mystic

Players who reach the maximum level can apply to become Wizards - creators who build their own realms for Mystic MUD.

As a Wizard, you transcend the role of player and become a builder of worlds. Wizards create new areas, design quests, craft monsters, and expand the game for future adventurers. Many of Mystic's 20,000+ rooms were created by players who rose through the ranks and earned the privilege to shape the world.

The path to Wizardhood requires:

  • Reaching the maximum player level
  • Demonstrating knowledge of the game and its community
  • Applying to the administration for consideration
  • A willingness to learn LPC (the MUD programming language)

If you dream of creating your own dungeons, designing unique monsters, or crafting storylines for other players to experience, becoming a Wizard is the ultimate goal in Mystic.

Community and History

Mystic's greatest strength is its community. Over 33 years, players have:

  • Built lasting friendships that span decades
  • Created player-run clans and organizations
  • Contributed to the world through building and storytelling
  • Established traditions that continue today
Join the Legacy

Every new adventurer adds to Mystic's story. Whether you're here for casual exploration or to become a legend, your journey is part of our ongoing history.

Begin Your Adventure